![]() ![]() Sure, I’m buying more fields and I’m mowing many lawns, but to what end? There’s also basically no customization options for you to make your farm your own. I don’t feel like I’m achieving anything. I don’t even get a repair bill, just the fuel bill for all the cross-country driving I’ve been doing. I don’t get a fine for running my tractor into buildings or cars. I don’t feel a part of the in-game community. It doesn’t help that if two tractors driven by hired workers accidentally get into each other’s turning circles, they just flat out stop working and the drivers just sit there staring into infinite space and burn your money into oblivion until you realize, too late, your folly.Īnd, in fact, that’s exactly what is wrong with this game. Suffice to say, if you don’t get good yields on your crops, you will be burning through your money in no time and even if you do manage good yields, you will be barely scraping by. While watching a bunch of tractors and harvesters you’ve set up run themselves is admittedly pretty cool, hired workers burn money like no other. Instead, you have to get them started by doing the job first and then hitting the H key on your keyboard and hope that they understand what you want them to do. Unfortunately, hiring workers isn’t as easy as going to some page, clicking a few buttons and assigning them to certain jobs. Thus, you are going to want to hire some workers to do the plowing and the sowing and all that exciting farmy stuff. ![]() As fun as driving all matters of farming contraptions in straight lines up and down a field at a snail’s pace can be, it will get tiresome fast. With the current system, there’s no way you would know.Īnd you will need to consider your yields. Maybe canola is getting a big red down arrow so you might think its a good time to store, but what if it was a big red down arrow just right after the peak of the historically highest prices of canola in history? Thus you’d probably want to sell off every drop of canola you have before it became not as valuable. There are these arrows that point up, down or right, but they don’t really tell you anything or really help you make the strategic decision on whether or not you were going to store your crops. This might not even be too big a problem if they didn’t then decide to cover the map in another, similarly shade of green making it near impossible to discern what is ready to harvest and what is just land around your fields.Īnother big issue with the information presented is the inability to look at historical prices of each commodity that could perhaps help you better predict price movements. ![]() As you can see in the image below, Giants Software has elected to use a combination of minutely different shades of blue and green to indicate different levels of crop growth and harvest readiness. I’m not even going to complain about the fact that you have to click on the side arrows multiple times to see the prices you can net from different destinations even though they could have probably cut it down to two pages by leaving smaller gaps in between the columns or perhaps even using a slightly smaller font size, but even when the overview pages display information that is useful, Farming Simulator 15 just manages to find the most blockheaded way of doing so. It also does a very good job at teaching you exactly how you would maneuver them around mechanically, but when it comes to the bigger picture as to how it is all connected and culminates into actual farming and how you would run a farm, unless you had the patience to actually read and learn all about it on the internet outside of the game or were already an expert farmer, you would be at a loss.įor example, in the above image, you can see the page where the prices of all the possible commodities you can sell are listed. Farming Simulator 15 does a very good job at showing you many pretty tractors and other farm-related vehicles. If basically repeating some of the things mentioned in the original tutorial is to be considered helpful and not a massive waste of time, considering the 12 parts of the tutorial will eat up a solid hour and a half, then I’m just out of touch. Perhaps it is understandable that tutorials are supposed to teach you the absolute mechanical basics. Surely the in-game tips, helpline and mini-tutorial will be much more helpful in the more advanced topics. ![]() All the tutorials provide minimal explanation and guidance on the farming aspect and instead, chooses to focus on the mechanical aspects of teaching you how to move backwards and forwards, turn on your tractor, and that you must move your harvester in straight lines through the fields in order to harvest the wheat. ![]()
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